Baby boar rescue or treatment
Officially described as a small choice that can create friction and change how the crew views each other.
Official scenarioConsequences tracker
Track what is officially known about Until Dawn 2 choices, consequences, relationship changes, Butterfly Effect triggers, survival impact, and missing proof. This page is a pre-release database shell, not a final route guide.
Player decisions shape events
Who survives depends on choices
Prompt and options not revealed
Needs gameplay proof
This page helps players understand what types of choices will matter later. It should not tell anyone which option saves a character until that option, result, and delayed payoff are proven through gameplay or official footage.
Confirmed systems
Until Dawn 2 is officially framed around player decisions, survival consequences, relationship branches, and Butterfly Effect outcomes. The exact choice UI and QTE structure are still unknown.
| System | Story impact | Relationship impact | Survival impact | Status |
|---|---|---|---|---|
| Choices shape the storyNarrative branching | Player decisions affect how events unfold. | Choices can change how crew members see each other. | Survival is tied to decisions. | Confirmed |
| Survival depends on decisionsWho falls victim | Story outcomes depend on player choices. | Relationship choices may feed into later rescues or abandonment. | Officially confirmed at system level. | Confirmed |
| Relationship gatesOpen or close branches | Some paths depend on relationship states. | Core relationship system is confirmed. | Exact death/survival links need proof. | Confirmed concept |
| QTE and prompt UIInteraction unknown | Unknown. | Unknown. | Unknown. | Needs verification |
Example situations
Only the baby boar scenario is strong enough to present as an official example. Other rows are tracking categories based on the premise and relationship hooks, not confirmed prompt text.
Officially described as a small choice that can create friction and change how the crew views each other.
Official scenarioThe premise supports this as a likely tracking category, but no exact choice prompt is confirmed.
InferenceBoss pressure is mentioned, but no direct obey/defy choice has been shown.
Future trackingThe affair is an official situation. A reveal/hide prompt is not confirmed and must stay speculative.
Future trackingConfirmed as Butterfly Effect material. Exact entries and menu screenshots are not available.
Confirmed conceptAny visible prompt or QTE in trailer footage needs exact timestamp review before publication.
Needs visual reviewPlayer goals
These mappings tell players what category to track later. They are intentionally not final instructions, because outcomes and delayed payoffs are not verified yet.
| Player goal | Choice type to track | Butterfly Effect risk | What to tell players now | Status |
|---|---|---|---|---|
| Save everyone | Survival choices, ethical choices, loyalty choices, and high-risk scenes. | High | Survival depends on decisions, but no full route is verified. | Confirmed goal |
| Keep the crew together | De-escalation, support, blame, and group-splitting choices. | Medium to high | Track arguments and reconciliation opportunities after launch. | Track later |
| Avoid betrayal | Secrets, lies, affair choices, and loyalty tests. | High | Do not treat any betrayal trigger as confirmed yet. | Needs proof |
| Help the baby boar | Ethical choice with relationship friction. | High | Wait for prompt text, options, and later payoff. | Needs prompt |
| Avoid closing off branches | Relationship gates, Butterfly Effect triggers, and one-way decisions. | High | Future rows should mark one-way branches only after proof. | Needs launch data |
Future database
Every future choice row should prove exactly what the player sees, what each option does, and how the result changes relationships, survival, endings, trophies, or clues.
Choice ID, chapter, scene, playable character, other characters present, prompt text, and options.
Timer status, QTE status, accessibility behavior, screenshots, and replay verification.
Immediate result, delayed payoff, relationship change, Butterfly Effect update, death risk, ending impact, and trophy impact.
Butterfly Effect
Until Dawn 2 confirms the Butterfly Effect concept, but not specific numbered entries. This section keeps placeholders separate from proven in-game logs.
Small character moments can ripple into major story consequences.
The baby boar example should become a real entry only after prompt, reaction, and later payoff are captured.
No dedicated Butterfly Effect screen, log, or notification has been shown for Until Dawn 2 yet.
UI and QTE policy
Do not assume Until Dawn 2 uses the exact interaction structure of the original game. Choice prompt layout, timed choices, QTE prompts, relationship notifications, chapter replay, and accessibility settings all need direct gameplay or official UI proof.
Proof tracker
These are the missing pieces required before this page can become a true choices and consequences database.
Needed before any real choices table can list option text.
Needed to document the official example without guessing.
Needed to show immediate and delayed consequences per option.
Needed before any row can claim that a choice kills or saves a character.
Needed to describe interaction difficulty and accessibility settings.
Needed before choices can be tied to endings, trophies, or replay plans.
Player use
Use this page to decide which decisions deserve attention before a full walkthrough exists. A choice should not be called major just because it looks dramatic in a trailer. The useful database question is whether the choice changes a relationship, opens a later branch, affects survival, changes evidence, alters an ending, or only changes dialogue. Each row should keep those outcomes separate until gameplay proves the connection.
When the game is available, log choices with exact scene names, player character, visible prompt text, timer behavior, available options, immediate reaction, later payoff, and whether replaying the scene confirms the same result. Until then, the Until Dawn 2 Choices page should focus on confirmed system language, reported examples, and missing proof. That gives players a spoiler-aware decision map instead of a list of guessed consequences.
Source trust
FAQ
Yes. PlayStation says player decisions shape the story and determine who falls victim or survives until dawn.
Official material describes a baby boar choice as an example of a small character moment that can affect how the crew sees each other.
No. Quick time events, timers, and exact choice UI details have not been confirmed in current official Until Dawn 2 materials.
Not yet. Exact prompts, options, death triggers, relationship changes, endings, and trophy impacts need gameplay verification.