Scandalous affair
A confirmed relationship hook within the crew. The people involved, reveal choices, and consequences are not public yet.
Reported situationBranch tracking tool
Track the relationship systems, crew conflicts, and future branch conditions that may decide who trusts, betrays, saves, or abandons whom. This pre-release tracker keeps confirmed systems separate from placeholder matrices and unverified outcomes.
Branches can depend on crew relationships
No official character pairings yet
Meters and menus need proof
Affair, boss pressure, baby boar choice
Until Dawn 2 relationship advice is not ready for “choose this option” instructions. What we can do now is map each player goal to the relationship state that should be watched once gameplay, UI, and chapter scenes are available.
Confirmed systems
These are the relationship-related mechanics or concepts supported by current official material. The system exists, but exact thresholds, UI, and scene-by-scene survival consequences are not public yet.
| System | Branch impact | Survival impact | Current limit | Status |
|---|---|---|---|---|
| Relationship statesDead True crew | Officially described as affecting which story branches open. | Implied, but exact save/death rules are not detailed. | No named pairs or thresholds yet. | Confirmed system |
| Butterfly EffectSmall character moments | Small choices can ripple into major consequences. | Likely relevant to survival, but exact routes need proof. | No menu screenshots or branch log yet. | Confirmed concept |
| Choices change attitudesHow characters see each other | Choices can affect how the crew responds to one another later. | May affect who helps or abandons whom. | Needs in-game examples. | Confirmed effect |
| Relationship metersUI unknown | Unknown until gameplay UI appears. | Unknown. | No visible bars, values, menus, or thresholds confirmed. | Needs verification |
Confirmed situations
The situations below are useful because they are concrete enough to organize future guides, but still abstract enough that the page should not assign names, outcomes, or death routes.
A confirmed relationship hook within the crew. The people involved, reveal choices, and consequences are not public yet.
Reported situationOfficial material points to authority pressure around the shoot. The boss identity and branch effects need verification.
Reported situationA small ethical choice can change how crew members feel about each other. Exact options and outcomes are not shown.
Reported scenarioThe Dead True crew wants viral footage, but real danger changes the stakes. Specific characters are not assigned yet.
InferenceTrust and relationship standing are confirmed as branch-relevant, but implementation details are missing.
Confirmed conceptAny arguments, cooperation, or fear reactions in the trailer need exact timestamp review before becoming evidence rows.
Needs timestamp reviewPlayer goals
This table tells players what to track later. It deliberately avoids final route advice because no exact branch thresholds, chapter names, or survival outcomes have been proven.
| Player goal | Relationship state to watch | Likely choice type | Current advice | Status |
|---|---|---|---|---|
| Keep the crew together | Trust, cooperation, blame, and willingness to stay together. | Supportive dialogue, de-escalation, group safety choices. | Track later. Specific scene guidance is not revealed. | Track this later |
| Avoid betrayal | Loyalty, secrecy, honesty, and affair-related resentment. | Confess, hide, expose, lie, or weaponize secrets. | Do not assume betrayal triggers until gameplay is proven. | Needs proof |
| Defy or follow the boss | Fear of authority, crew autonomy, pressure to keep filming. | Obey orders, push back, continue filming, or leave. | Track boss identity and whether obedience changes routes. | Needs proof |
| Save an animal | Compassion vs. callousness among crew members. | Baby boar rescue or ignore choice. | Track exact prompt, supporters, opponents, and later payoff. | Needs prompt |
| Save everyone | Trust, ethical choices, group cohesion, and survival flags. | Relationship repair, avoiding needless risk, protecting others. | No perfect route exists yet. Wait for launch verification. | Needs launch data |
Future database
Once gameplay is available, relationship branches should be entered with proof, not summary guesses. This schema keeps every future claim tied to a scene, condition, consequence, and source.
Branch ID, chapter or scene, characters involved, relationship variable, and threshold or condition.
Choice that changes the relationship, immediate effect, delayed effect, survival impact, and ending impact.
Source URL, screenshot, confidence label, and whether the branch still needs replay comparison.
Placeholder matrix
The wiki will use a relationship matrix once official names are available. For now, labels like Dead True Member A, Affair Partner 1, or Boss / Backer are structural placeholders only. They are not official character names, confirmed pairings, or final relationship outcomes.
Proof tracker
These are the missing pieces that would turn this pre-release tracker into a true relationship decision tool after launch.
Required before any real relationship matrix can replace placeholders.
Needed to know whether relationships use meters, hidden variables, menus, or recap screens.
Needed before the affair can be linked to character pages, choices, or endings.
Needed to distinguish an external backer, showrunner, authority figure, or crew member.
Needed to document exact options, who approves, who objects, and the later Butterfly Effect.
Needed before any relationship advice can claim to save or doom a character.
Player use
Use this page when you want to understand group dynamics without jumping straight into death routes or ending spoilers. A relationship can be important even before the exact meter, threshold, or UI is known. The tracker separates broad relationship evidence from route-level proof, so players can see which friendships, rivalries, trust changes, or conflict setups may deserve attention later.
After launch, every relationship row should connect to three things: the scene where the relationship changes, the choice or QTE that caused it, and the later payoff if one is proven. Until then, avoid importing rules from the first Until Dawn as if they are confirmed for Until Dawn 2. This makes the Relationships page a bridge between Characters, Choices, Save Everyone, and Endings instead of a speculative lore article.
Source trust
FAQ
Yes. PlayStation says relationships within the Dead True crew matter more than ever and can affect which story branches open.
No visible relationship meters, menus, or numeric thresholds have been confirmed yet.
Official material mentions tangled crew relationships, a scandalous affair, pressure from an intimidating boss, and a baby boar choice that can change how characters feel about each other.
Not yet. This page tracks what players should watch, but exact save-everyone choices and survival thresholds are not revealed.